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About Afterlives

Afterlives

Afterlives delves into the historical and digital traces of extremist propaganda, questioning how images of violence circulate, mutate, and persist. The film examines how media portray the Western world as "civilised" and the Middle East as "brutal," revealing the geopolitical visual regimes that shape contemporary understandings of extremism.

At its core is the figure of Medusa—a victim of violence whose gaze turned viewers to stone—invoked as a symbol of both the dangers and transformative potential of looking.

"An unflinchingly complex and thought-provoking tapestry that interrogates the many faces of violence confronting our lives."

— BFI London Film Festival

"A dedicated, reflective documentary, the bell of its urgency ringing far into the past and into the futures of images."

— Savina Petkova, The Film Stage
Director & ScriptKevin B. Lee
Director of PhotographyGinan Seidl
Editor & Script EditorJanina Herhoffer
Sound RecordingAline Bonvin
Sound DesignLaszlo Umbreit
MixRemi Gerard
MusicTadklimp, Maya Shenfeld
1st AD & Production CoordinatorKonstanze Winter
Creative Producer & DramaturgMareike Bernien
ProducerCaroline Kirberg
Co-ProducersBeata Saboova, Vincent Metzinger
WithKevin B. Lee, Morehshin Allahyari, Nava Zarabian, Anne Speckhard, Sebastian Baden, Bernd Zywietz, Yorck Beese, Katrin Rademacher
October 2025BFI London Film Festival
October 2025DocLisboa Film Festival
November 2025Stockholm Film Festival
November 2025Milano Filmmaker Festival
Produced bypong film, Berlin
Co-ProductionNaoko Films, Brussels
Co-ProductionPivonka Production, Paris
Funded by
BKM, Germany
Eurimages Lab Project Awards
Field of Vision Grant, U.S.A.
CNAP, France
CCA, Belgium
Tax Shelter, Belgium

Distribution

Arsenal — Institut für Film und Videokunst e.V.
Gerichtstrasse 53, 13347 Berlin
distribution(at)arsenal-berlin.de

World Sales

Odd Slice Films
Schrottgasse 1, 1030 Vienna
martina(at)oddslicefilms.de
Tel. +43 677 63411156

Production Contact

pong film — Caroline Kirberg
kirberg(at)pong-berlin.de
Tel. +49 (30) 61076098

What is Desktop Cinema?

Desktop cinema (also referred to as computer screen film) is an emerging form of film and media making that presents the world as it is experienced through computer screens and networked interfaces. In filmic terms, it treats the computer screen as both a camera lens and a canvas, realizing its potential as an artistic medium.

At its best, desktop cinema not only depicts screen-based experience, but critically reflects on it. To date, this potential has been most fully realized through the form of desktop documentary. If the documentary genre is meant to capture life's reality, then desktop recording acknowledges that computer screens are now a primary mode of daily experience through an always-on network of audiovisual data. Desktop documentary seeks to both depict and question the ways we explore the world through the computer screen.

"Desktop documentary is a form that both presents and critically reflects on the world as experienced through computer screens and online interfaces. Treating the desktop as a medium for non-fiction storytelling proposes a unique set of epistemological dilemmas, affective dimensions, and aesthetic discoveries."

— Stanford Humanities

"This form of audiovisual presentation, with its incredibly skillful and brilliantly thought through use of screen capture, has the potential to revolutionize aspects of media studies teaching and learning."

— Catherine Grant, Film Studies for Free

Further Resources

More Desktop Films

Transformers: The Premake

Transformers: The Premake

2014 · 25 min
Bottled Songs

Bottled Songs

2018-2020 · 4-part series
Once Upon a Screen: Explosive Paradox

Once Upon a Screen: Explosive Paradox

2020 · 9 min
Afterlives.mov
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About

A feature-length desktop documentary examining how images of violence circulate, mutate, and persist in digital spaces.

Director: Kevin B. Lee
Runtime: 85 minutes
Year: 2025

What is Desktop Cinema?

An emerging form that treats the computer screen as both a camera lens and a canvas, presenting and critically reflecting on the world as experienced through screens.

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