A Five-Year Journey
The video essay form still escapes definition, and is no longer new or "the next big thing"—but the number and diversity of stakeholders continues to grow: creators, critics, scholars, curators, programmers, fans.
Survive five years as a video essayist. Navigate precarious creator economics. Balance audience, finances, reputation, and wellbeing. Most who try this path fail. Will you?
Inspired by the Sight & Sound Video Essay Poll (Anger, Hanáková, Lacurie, and Lee, 2025)
This interactive narrative applies the MDA (Mechanics, Dynamics, Aesthetics) framework to model the precarious conditions of creative labor in the contemporary media ecosystem. Each scenario is derived from documented phenomena in platform studies, creator economy research, and firsthand creator accounts.
The game emerged from research conducted for the Sight & Sound Video Essay Poll, which in 2025 surveyed 72 participants across three major ecosystems: academia/criticism, festivals/galleries, and social media/YouTube. As the poll's opening remarks note: "We naturally gravitate towards what is closest: an essay encountered at a workshop, one tied to a project we follow, or one that surfaces in our personalised feeds."
Scenarios draw on four primary bodies of scholarship: Platform Labor Studies (Cunningham & Craig, Duffy, Siciliano), Algorithmic Visibility (Bishop, Bucher), Creative Precarity (Gill, McRobbie, Fure-Slocum & Goldstene), and Videographic Criticism (Keathley, Mittell, Grant).
The game's three paths—YouTube, Academia, and Festival—reflect real structural divisions in the video essay field, where, as the 2025 poll found, "there is little overlap in what each ecosystem mentions, except among contributors working across more than one sphere."
Lee, Kevin B. So You Want to Be a Video Essayist: An Interactive Narrative. 2026. Digital game. Inspired by the Sight & Sound Video Essay Poll, ed. Jiří Anger, Veronika Hanáková, Occitane Lacurie, and Kevin B. Lee. London: British Film Institute, 2025.
The ninth installment of Sight & Sound's dedicated poll brought a record 72 participants and 255 video essays mentioned, documenting the growing diversity of stakeholders across three major ecosystems.
Foundational study documenting how YouTube's algorithm creates discriminatory visibility hierarchies, favoring content aligned with advertisers' demands.
Presents an ecological model of visibility precarity across three levels: markets, industries, and platform features.
Early argument for the institutional legitimacy of videographic work, introducing the concept of "material equivalence" between film and criticism.
Framework integrating researcher, practitioner, and spectator perspectives in videographic scholarship.
Foundational text on festival circuits as "sites of passage" and the "dogma of discovery" privileging world premieres.
Analysis of festivals' "spatial logics" and how global cities market local difference for symbolic capital.
Theorizes cinema's "relocation" across platforms while maintaining its essential experiential profile.